Uddin Language Reference
Welcome to the Uddin Programming Language reference documentation. This section provides comprehensive information about the language syntax, built-in functions, and core features.
Quick Navigation
Syntax Reference
Complete guide to Uddin language syntax including:
- Variables and data types
- Control flow statements
- Function definitions
- Operators and expressions
- Module system
Built-in Functions
Documentation for all built-in functions including:
- String manipulation functions
- Array operations
- Mathematical functions
- I/O operations
- Utility functions
Memory Optimization
Production-ready memory layout optimization features including:
- Tagged value types for reduced memory footprint
- Compact environment for thread-safe variable storage
- Cache-friendly structures for large arrays and maps
- Memory leak detection for long-running applications
- Performance optimization techniques and best practices
Database Streaming
Reference guide for real-time database streaming capabilities including:
- Stream functions and parameters
- Connection management
- Event handling patterns
- Multi-table streaming
- Performance considerations
Go Library
Comprehensive guide to using UDDIN-LANG as a Go library including:
- Installation and setup
- Basic usage examples
- API reference
- Integration patterns
- Performance optimization tips
Language Overview
Uddin is a modern, functional programming language designed for simplicity and expressiveness. Key features include:
- Clean Syntax: Easy to read and write
- Functional Programming: First-class functions and immutable data structures
- Built-in Libraries: Rich set of built-in functions for common tasks
- Type Safety: Strong type system with type inference
- Module System: Organized code structure with import/export capabilities
Getting Help
If you need help or have questions about the language:
- Check the Tutorial for step-by-step guides
- Browse Examples for practical code samples
- Visit our GitHub repository for issues and discussions
This reference documentation is continuously updated. If you find any errors or have suggestions for improvement, please contribute to our documentation.